Walls and Blocks and Beasts! Oh My!

Some people were poking around for the beast game on #utah today. So I dug up ye olde code and got it to compile without so much as installing some libs and adding a #include. That’s promising, I haven’t touched that code in 4+ years. Anyway it compiles but when you run it the screen is all garbage. #utah says it probably has to do with sfms. I don’t have a hint of time to do anything with it right now, but here I post it anyway in a darcs repo for the whole world to enjoy.

Some history on the project, you can stop reading now if you hate history. This was the first major thing I ever worked on. Before this it was writing a few graphics routines in BASIC for my friends game “Target”. It was then I drew the best ever 8×8 pixel rendition of an angry green blob. Wish I still had that… Prodding the time machine along… My brother Jacob and I set out to clone our good friend beast around 1997-8 in C++. He did all the work at first, with me watching intently and asking such questions as “what does that do?” and “why do it like that?”. Before the end I was writing as much code as he (or at least so I remember it). We had a good ol’ time playing it. When I returned from my mission in 2003 I did a rewrite to port it to linux using ncurses. At some point I also added some fancy self-preservation AI to the beasts. I’m really not sure if the AI stuff is in this version of the code I dug up; I hope it is.

05 Oct 19:42
Tags: programming, darcs, linux, C++, cool, beast

Teehee, I’d forgotten about Target :) How is old Chris, anyways, have you heard from him recently?


06 Oct 14:21 by … Jacob Fugal

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