CC = g++ -g LIB = -lncurses -lpthread OBJECTS = main.o map.o row.o console.o sprite.o block.o wall.o player.o beast.o super.o baby.o egg.o PROG = beast $(PROG): $(OBJECTS) $(CC) -o $(PROG) $(OBJECTS) $(LIB) main.o: main.cc map.h row.h console.h wall.h block.h player.h beast.h super.h baby.h egg.h $(CC) -c main.cc console.o: console.cc console.h $(CC) -c console.cc map.o: map.cc map.h console.h row.h $(CC) -c map.cc row.o: row.cc row.h $(CC) -c row.cc sprite.o: sprite.cc sprite.h console.h $(CC) -c sprite.cc block.o: block.cc block.h sprite.h console.h $(CC) -c block.cc wall.o: wall.cc wall.h sprite.h console.h $(CC) -c wall.cc point.o: point.cc point.h $(CC) -c point.cc player.o: player.cc player.h sprite.h main.h $(CC) -c player.cc beast.o: beast.cc beast.h sprite.h main.h $(CC) -c beast.cc super.o: super.cc super.h sprite.h main.h $(CC) -c super.cc baby.o: baby.cc baby.h sprite.h main.h $(CC) -c baby.cc egg.o: egg.cc egg.h beast.h sprite.h $(CC) -c egg.cc chartest.o: chartest.cc map.h console.h wall.h sprite.h g++ -c chartest.cc chartest: chartest.o g++ -o chartest chartest.o console.o map.o wall.o sprite.o row.o -lncurses clean: rm beast *.o