#include "sprite.h"
#include "console.h"

sprite::sprite() {
  _mychar = ' ';
  _mysavechar = ' ';
  _mycol = BLACK;
}
sprite::~sprite() {
}
chtype sprite::mychar() const {
  return _mychar;
}
int sprite::mycol() const {
  return _mycol;
}
char sprite::mysavechar() const {
  return _mysavechar;
}
std::string sprite::mytype() const {
  return _mytype;
}
void sprite::setchar(chtype c) {
  _mysavechar = _mychar = c;
}
void sprite::setsavechar(char c) {
  _mysavechar = c;
}
void sprite::setcol(int c) {
  _mycol = c;
}
void sprite::settype(std::string s) {
  _mytype = s;
}

int sprite::squish(int dir) {
  return 0;
}
int sprite::setpos(int x, int y) {return 0;}
