#include "console.h"
#include "wall.h"

wall::wall(bool explode) {
  setchar(ACS_BLOCK);
  setcol(YELLOW);
  setexplode(explode);
  settype("wall");
}

bool wall::isexplode() const {
  return exp;
}
void wall::setexplode(bool e) {
  exp = e;
}
